This prefab is a script you can add to any other 3D prefab you have in your scene in order to make its scale or rotation react to audio

🔊 Audio Tab

In this tab you can modify the audio input the object will receive.

The Band Frequency slider allows you to control which range of frequencies your object will respond to. The closer to zero, the lower the pitches will be.

The Audio Controller component indicates which audio controller in the scene your object respond to.

The Threshold slider Indicates the minimum value that the band buffer has to exceed to make the object react. It ranges from 0 to 1.

The Enable checkbox allows all the behaviour to react to audio or to stop it.

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📏 Scale Tab

These parameters allow you to control how the scale responds to the sound’s pitch. The ‘X’, ‘Y’ and ‘Z’ checkboxes are for setting on which axis the object’s scale will be modified. If none of these are checked, the object will keep its original size.

Scale Multiplier establishes the sensitivity to which the scale is going to respond. Note that the higher the value of this parameter, the greater the change of the object´s scale.

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🔄 Rotation Tab

The parameter’s objective is to control the rotation of the object.

If the Rotate checkbox is selected, the object will be rotating according to the sound clip in whichever axis you decide.

The Speed Multiplier parameter establishes the sensitivity to which the rotation speed is going to respond. Note that the higher the value of this parameter, the faster the object will rotate.

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